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Flag 5v5 Example

Spring 2026 · 5v5 Flag

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04

10101515101055CQXZY

Perimeter-attack misdirection with QB disguise. Y takes a snap-read handoff (or direct snap depending on your system) and attacks the outside edge at speed. X and Z seal to the outside to wall off pursuit; C flares as the lead blocker or secondary outlet. Backside Q shows run action then can become a throwing target if the defense over-commits to the edge.

  • Y (Jet/Sweep): Receive the handoff at the snap; plant and attack the right perimeter with upfield vision. Can cut back if the edge is overloaded.
  • X (Flat): Seal the corner; keep contain at bay with a wall-off read.
  • Z (Flat): Seal the far edge; ensure the ball carrier has an alley.
  • C (Flat): Trail and lead-block into any cutback lane or alley Y bounces to.
  • Play action note: If defense over-pursues the edge, Q can reverse and throw if time allows; this heightens defensive confusion.
Scoring end zoneNo-run zone
Scoring end zoneNo-run zone

Perimeter-attack misdirection with QB disguise. Y takes a snap-read handoff (or direct snap depending on your system) and attacks the outside edge at speed. X and Z seal to the outside to wall off pursuit; C flares as the lead blocker or secondary outlet. Backside Q shows run action then can become a throwing target if the defense over-commits to the edge.

  • Y (Jet/Sweep): Receive the handoff at the snap; plant and attack the right perimeter with upfield vision. Can cut back if the edge is overloaded.
  • X (Flat): Seal the corner; keep contain at bay with a wall-off read.
  • Z (Flat): Seal the far edge; ensure the ball carrier has an alley.
  • C (Flat): Trail and lead-block into any cutback lane or alley Y bounces to.
  • Play action note: If defense over-pursues the edge, Q can reverse and throw if time allows; this heightens defensive confusion.

Playback

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Rules

  • Motion route may advance toward the goal line — verify league rules at the snap.

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