Football Library · Plays
Split Back All Out· 5v5 Flag
intermediateaka Split Back Right All Outaka Double Back All Out
5v5 Flagonly
Four-eligible split-back pass with every receiver releasing after the backfield fake.
The design
How Split Back All Out works
- Four-eligible split-back pass with every receiver releasing after the backfield fake.
- C and the receiver-side eligible break to opposite intermediate windows, one back climbs and returns underneath, and the other pushes the seam.
- The quarterback holds the linebackers with the same split-back action used by Lead and Trail before reading high to low.
Coach the details
Every player's job
- : 5-yard quick out to the sideline — speed out — no break-down, snap to the sideline.
- : 9-yard curl inside — settle in the soft spot, face the QB.
- : 5-yard quick in inside — quick inside cut at 4-5 yds — inside mirror of the quick out, get the ball fast.
- : 13-yard go — full-speed release, ball goes over the top.
Call sheet
When and where to run it
- Game planUse Split Back All Out after the defense has begun reacting to the companion calls from the same formation.
- Game planIts value comes from making the opening picture and backfield tempo look identical before the assignments separate.
- Game planMirror the complete play for a left call rather than moving only one runner.
- Game planFor younger players, shorten route depth and backfield travel proportionally while keeping the exchange order, fake responsibility, and high-low spacing intact.
Pre-snap to post-snap
Read the defense
Keys to watch
- Use Split Back All Out after the defense has begun reacting to the companion calls from the same formation.
- The quarterback holds the linebackers with the same split-back action used by Lead and Trail before reading high to low.
Be ready to change the answer
- Cover 0: Anything that develops slowly — pressure gets home first Better answers: Four Verticals, Mesh, Slant-Flat, Smash
- Cover 1: Outside vertical shots — the free safety caps them over the top Better answers: Mesh, Drive, Smash, Y-Cross, Four Verticals, Levels
- Cover 2: The flats — the corner squats and jumps anything quick outside Better answers: Smash, Four Verticals, Flood
- Tampa 2: The deep middle — the Mike runs it, so a straight seam is contested (unlike base Cover 2) Better answers: Smash, Flood
- Cover 3: Deep outside — the three-deep shell caps outside verticals Better answers: Curl-Flat, Slant-Flat, Smash, Flood, Four Verticals, Snag, Dagger, Stick
- Cover 4: Deep shots — four deep defenders make it very hard to win over the top Better answers: Stick, Snag, Slant-Flat, Curl-Flat, Mesh
Troubleshooting
What can break the play
- Avoid Split Back All Out when the exchange or play-action timing is not yet dependable, when the league rules prohibit its ball handling, or when the field is too compressed for its routes to separate safely.
- Changing the formation or backfield alignment before the snap, which removes the disguise that makes Split Back All Out pair with its companion calls.
- Rushing the mesh, fake, or boot footwork. Every player must hit a fixed landmark at full speed and keep all exchange action behind the line.
- Letting the route distribution drift into generic spread spacing. Keep the formation's launch points, route depths, and crossing order intact when making team-specific adjustments.