Use when: A coverage-first call when no-rush is permitted. Use against vertical threats while accepting short throws and rallying to pull flags. Adding pressure requires changing the five-player coverage distribution. Run 5v5 Zone Cover 3 — defenders read pre-snap formation and motion, then play their assignment below. Primary key: alignment first, eyes to keys at the snap.
Personnel: 5 defenders — 0 rushing, 0 in man, 5 in zones, 0 spying.
Before the snap: identify every eligible receiver, confirm strength and matchups after motion, and communicate who has deep help.
Flag rules: the rush line sets the rusher’s minimum starting depth; safeties can align deeper. Use your league’s rush, center-eligibility and ball-exchange rules. Play coverage without grabbing or contacting receivers.
Assignments:
What it gives up:
Teach it: walk the alignment first, then rehearse a vertical, a short outside throw and a crossing route on each side. Freeze after the first movement to check depth and leverage. Add a run or ball-exchange read, then finish under control.
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