Football library · Plays
Browse six-player flag concepts with a passing-first starter package. Six players includes the quarterback and center; eligibility, contact and running rules depend on the league.
Skip to all 21 conceptsLibrary starting settings
Handoffs: allowed. Blocking: off. Center receiving: eligible. Forward catches behind the line: allowed. Direct QB runs: off.
These are XO starting settings, not a governing body’s certification. Your saved playbook rules may differ. The example below does not apply a league preset or change a diagram; configure your league’s actual rules before using it.
Rules reference: 6v6 flag · USA Flag 6v6 Contact rules example
USA Flag rulebook: 6v6 Contact (printed page 69) · Check your current league and age-division amendments. The collection contains concepts for this player count, not a guarantee that every exchange, route or assignment is legal in your competition.
Six players means six total on offense, including the quarterback and center. Begin with three passing concepts and give each eligible receiver a separate lane. The extra player compared with 5v5 does not automatically mean another eligible receiver in every league.
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Quick perimeter screen to a slot receiver retreating behind the line of scrimmage.
High-low read on the flat defender — outside curl + underneath flat.
North-south interior run — back takes the exchange and attacks the first open crease.
Two crossing drags meshing at 5-6 yards with 1 yard of vertical separation.
High-low on the flat defender — outside slant + flat underneath.
Mirrored quick slants that attack inside leverage on rhythm.
High-low corner-flat combo — outside hitch + corner over the top.
3rd-down staple — slot sit + flat underneath, clear out over the top.
Wide perimeter run — back takes the exchange and attacks the edge.
Misdirection run — back jab-steps strong, then takes the handoff toward the weak side.
Late-developing interior run that sells pass first — back takes a delayed handoff into the open middle.
Same-side outside shallow under an inside Dig — a two-level middle stretch.
Three receivers stretching ONE side at three depths — Corner deep, Out mid, Flat low.
FOUR receivers run vertical — outside Gos + inside Seams. Literally requires four verts.
Multi-handoff misdirection — initial fake one way, reverse runner attacks the vacated side.
Two inside-breakers at two levels — low In (6-8) + high Dig (12-14).
Three-receiver triangle — slot snag + outside corner + back flat.
Same-side inside Seam clears for the outside Dig — a modern NFL shot play.
Three-exchange misdirection — the ball changes direction twice before the final edge run.
Trick play — back/WR pitches ball back to QB after fake rush, deep throw off run-action.
Inside receiver (Y/slot) runs a deep crosser at 14-16 yds + deep clear + flat outlet.
Choose the matching collection for starter guidance, diagrams and rules context. Player count and the ruleset both matter.
XO has a 7v7 Touch editor format, but no dedicated passing-tournament library collection. The 7v7 Flag collection is not a tournament-ready substitute.
For example, USA Football’s 7on7 passing rules prohibit running plays and use a four-second release clock. Plan a passing progression within your event’s clock, and confirm center eligibility and permitted contact before adapting a concept.
There is currently no dedicated 8v8 editor preset or library collection. The editor offers 4v4 Flag, but the library has no dedicated 4v4 collection either. Eight-player tackle and 8v8 flag are separate games; removing players from an 11-player diagram does not establish a legal formation.
Check your association’s field dimensions, line/back alignment, eligible receivers and blocking rules. Nebraska’s eight-player tackle differences illustrate the changes, but are not an 8v8 flag rulebook or a universal state standard.
21 6v6 Flag concepts. Library content uses the shared catalog. Open a concept for its diagram and assignments; check the rules context above before installing it.