Football library · Plays
Browse five-player flag concepts and start with a small offense. Open the existing diagrams and coaching guides, then check each call against your league’s exchange, rushing and no-run-zone rules.
Skip to all 46 conceptsLibrary starting settings
Handoffs: allowed. Blocking: off. Center receiving: eligible. Forward catches behind the line: off. Direct QB runs: off.
These are XO starting settings, not a governing body’s certification. Your saved playbook rules may differ. The example below does not apply a league preset or change a diagram; configure your league’s actual rules before using it.
Rules reference: 5v5 non-contact · NFL FLAG rules example
NFL FLAG rules · Check your current league and age-division amendments. The collection contains concepts for this player count, not a guarantee that every exchange, route or assignment is legal in your competition.
Start with a small offense that repeats the same decisions. Slant-Flat and Stick teach one-defender reads, Mesh gives you a dependable man-coverage answer, and Sweep makes the defense protect the full width of the field where runs and handoffs are legal.
Read the beginner guide and diagramsLearn about Team Coach wristbandsTeam Coach printing plansBrowse all 46 plays
High-low read on the flat defender — outside curl + underneath flat.
North-south interior run — back takes the exchange and attacks the first open crease.
Two crossing drags meshing at 5-6 yards with 1 yard of vertical separation.
High-low on the flat defender — outside slant + flat underneath.
Mirrored quick slants that attack inside leverage on rhythm.
High-low corner-flat combo — outside hitch + corner over the top.
5v5 rush-beater pairing two speed outs with a post clear and backside slant.
3rd-down staple — slot sit + flat underneath, clear out over the top.
Wide perimeter run — back takes the exchange and attacks the edge.
Misdirection run — back jab-steps strong, then takes the handoff toward the weak side.
Late-developing interior run that sells pass first — back takes a delayed handoff into the open middle.
Same-side outside shallow under an inside Dig — a two-level middle stretch.
Three receivers stretching ONE side at three depths — Corner deep, Out mid, Flat low.
FOUR receivers run vertical — outside Gos + inside Seams. Literally requires four verts.
Four-eligible I-back play-action pass that sends both wide receivers deep and distributes the inside routes underneath.
I-back crossing pass with two deep routes exchanging sides over paired underneath outlets.
I-back run that keeps the ball with Y while Z sells the reverse coming behind the live path.
I-back play action that boots the quarterback right before throwing back across the field.
Balanced I-back pass that isolates the deep back on a leverage choice in the middle.
Five-player I-stack pass — center post, paired opposite outs, and a deep hitch from one hidden release column.
Multi-handoff misdirection — initial fake one way, reverse runner attacks the vacated side.
Two inside-breakers at two levels — low In (6-8) + high Dig (12-14).
Three-receiver triangle — slot snag + outside corner + back flat.
Four-eligible split-back pass with every receiver releasing after the backfield fake.
Play-action boot left with a layered left-side ladder and a deep throwback route from the receiver side.
Boot-right play-action pass with two routes crossing above the center and short outlets to both sides.
Boot-right play-action pass pairing a backfield wheel with a vertical clear, short out, and backside return route.
Split-back end-around: the receiver takes the direct handoff across the formation while both backs and the center clear vertically.
Split Back Lead — the right back takes the handoff left while the left back crosses right on a full-speed fake.
Split Back Trail — the left back trails the crossing fake, takes the handoff, and attacks the right edge.
Strong-set boot left with paired deep crossers and low outlets moving with the quarterback.
Strong-set boot right with a short back release, two right-side levels, and a ladder return route outside.
Strong-set play-action pass that sends the back opposite the initial alignment and stretches the secondary at three depths.
Strong-set play-action choice that moves the quarterback and gives him layered pass-or-run answers.
Strong-set option pass centered on Y reading leverage after the play-action look.
Strong-set misdirection run: X sells the reverse path while the offset back keeps the live handoff on the original flow.
Strong-set crossing pass that brings X underneath while the other eligibles clear above it.
Same-side inside Seam clears for the outside Dig — a modern NFL shot play.
Three-exchange misdirection — the ball changes direction twice before the final edge run.
Trick play — back/WR pitches ball back to QB after fake rush, deep throw off run-action.
I-back two-exchange reverse finishing to the left with X as the final carrier.
I-back halfback pass: QB gives to Y, who moves right and throws to the layered route distribution.
I-back two-exchange reverse finishing to the right with Z as the final carrier.
Two-exchange split-back reverse: the receiver takes the first handoff left, then gives to the opposite back returning right.
Strong-set two-exchange reverse: Y takes the first handoff, then gives to X coming back across the formation.
Inside receiver (Y/slot) runs a deep crosser at 14-16 yds + deep clear + flat outlet.
Choose the matching collection for starter guidance, diagrams and rules context. Player count and the ruleset both matter.
XO has a 7v7 Touch editor format, but no dedicated passing-tournament library collection. The 7v7 Flag collection is not a tournament-ready substitute.
For example, USA Football’s 7on7 passing rules prohibit running plays and use a four-second release clock. Plan a passing progression within your event’s clock, and confirm center eligibility and permitted contact before adapting a concept.
There is currently no dedicated 8v8 editor preset or library collection. The editor offers 4v4 Flag, but the library has no dedicated 4v4 collection either. Eight-player tackle and 8v8 flag are separate games; removing players from an 11-player diagram does not establish a legal formation.
Check your association’s field dimensions, line/back alignment, eligible receivers and blocking rules. Nebraska’s eight-player tackle differences illustrate the changes, but are not an 8v8 flag rulebook or a universal state standard.
46 5v5 Flag concepts. Library content uses the shared catalog. Open a concept for its diagram and assignments; check the rules context above before installing it.